It has been a very long, long year. After Slinki suffered some major changes over the course of development, some of which were showcased in the past articles, we have finally reached a point where we can say "This game is complete, for now...".
Here's what the game looked like a year ago:
And here it is now:
Slinki on Desura
The first online store our publisher submitted Slinki to was Desura. After some conversations we had with Desura's staff, we also decided to extend our release platforms: we now support Mac and Linux.
We also took a chance and produced an official gameplay trailer. You can see it below:
For the time being, we will be continuing to update Slinki according to the feedback we receive from customers. In addition, there are still some features we would love to add such as new levels, some sort of combo system for scoring, a timer (so you can see how long it took you to beat a level), challenges, etc. Someone in our Dev Team is fond of an unlockable old-school/hardcore mode with game-reseting game overs. But that will depend on how the community responds to our release!
We also plan on distributing Slinki on other stores such as IndieGameStand but, for the time being, we still have some votes to gather on our Greenlight profile ;)