Waiting for a response from Valve about the lock, I spread open the beta. In a constant mode there will be 2 test servers with a capacity of 10 each. But the second, which is fast at 25% faster (movement, attack).
SKULL FEAST 0.1 open beta
- Fixed a combat system
- Fixed a UI. Now the inscriptions are more noticeable, the status line appeared.
- Introduced 4 new runes. Now there are 5 of them: strength (magic), speed, life, rage, double damage
- Reduced the damage from falling
- Reduced the damage needed to cut off the hands / head
- Damage from magic Fissue and Obstacle (spikes / stones in a line) is now applied only at the moment of impact, and not the entire lifetime of magic.
- UI for the health of the shield and the destruction of the shield.
- Ability to speed up the game (console command when starting the server)
- Minor fixes
22.03.2017 EDIT:
open beta 0.1.1
— minor bug fixes
Get the latest in files