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Post news RSS Silverstag v0.22 has been released.

Silverstag's v0.22 version has been released. Patch notes can be found in this articles description or at the mod's wiki site under version log.

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Bug Fixes:

  • Companions with the Useful Contacts ability will no longer report finding a ransom broker repeatedly upon entering a town even when you have no prisoners. (Applicability: Nizar, Borcha)
  • Companions will no longer be accidentally promoted to vassal
    status by being recognized as an inactive lord. This bug has
    reprecussions throughout save games in v0.21 and will be retroactively
    fixed in v0.22. Every companion that is currently a lord and not of the
    player's custom faction (ie, you're a king and they are your vassal)
    will immediately be demoted and returned to a "wandering the taverns"
    status. (Applicability: All Companions, Retroactive Save Fix)
  • Pretenders will no longer show up in the change autoloot
    settings menu causing companion names to be offset by one when viewing
    their settings.
  • Improved how the autoloot system's ratings work with item
    quality values. In some cases these values were being applied more than
    once for armors.
  • Numerous helms were being displaced at the feet of a troop.
    This has been corrected and these helms have been returned to the pool
    of available merchandise.
  • Standard combat effects (sprinting, health regen, abilities,
    etc.) have now been enabled while walking around villages, towns,
    castles, visiting castles or training in villages.
  • Storekeepers should now properly be picking up food looted from a battlefield instead of Quartermasters taking it if it exceeds your minimum value for pickup setting.
  • Rhodok & Swadian guards (new revision ones) will no longer threaten your life for simply talking to them.
  • Companions can no longer read the same book repeatedly gaining its benefits.
  • Upgraded troops for the new troop trees will now show up in
    your recruitment list as party members so that they can be dismissed.
  • Garrison sizes in the normal difficulty
    should now be appropriately sized. This fix will be applied to all
    current save games where garrison sizes are greater than 500 men and the
    location is not owned by the player. (Applicability: Normal Difficulty Games, Retroactive Save Fix)


  • The Berserker ability has now had its values tied to your Mod Difficulty setting. The value per rank of Ironflesh
    is now 7% Easy, 5% Normal, 4% Hard and 3% Very Hard. This difficulty
    based reduction applies only to heroes. Standard troops still receive a
    gain of 7% / rank.
  • Several higher end body armors have been reduced in price to
    make them more in line with other armors of nearly equal value. A
    complete rebalance for items is still in progress.
Capt.Host - - 854 comments

This mod is shaping up to be great !
Keep up the great work ;)

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Windyplains Author
Windyplains - - 132 comments


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Iwantgomod - - 3 comments

when 23 would be released

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