Can be watched in HD
Lets start this with a bang: There is no download link. I made this in an outdated version of fpscreator and got a most unfortunate bug which displays the game-over screen after completing level1. The newer version is not backwards compatible and I really had it with this game...it has been made for fun and to get a release out this year. I worked on this only a couple hours this november hence the title. It was nothing but trouble so all I do is uploading the 6 levels to youtube for other developers to check out.
I will not further attempt to get a stable build of this as I'm not really proud of the game and have already wasted more time on this than I have. I hope you understand!
Excuse my less succesful attempt to play it like I wouldn't know where the enemies are :P Keeps things more surprising for the viewers.
there is no real custom enemie AI or gameplay. it was really just intended to be a primitive "pick up the guns and shoot" game.
Feel free to watch and comment and sorry for all the fuzz
Awesome atmosphere!
"It was really just intended to be a primitive "pick up the guns and shoot" game."
I hope for Dead Frequency this eventually changes. :)
Oh! Certainly!! Dead Frequency is a full product. This wasn't :) Which is why I didn't give it its own IndieDB page :)
This guest was me...wasn't logged in :)
Did you make all the models and effects? Because if you did, then it's great stuff! I can only wonder what you'd come up with if you made this on a more advanced engine.
Also, if I were you I'd make the gun sound effects a lot meatier and add some reverb (they cut off too sharply).
No I didn't :)! I made a lot of the models and effects but a lot is also bought media. However, everything has been reworked and modified to suit the game. This is mostly just a collage of media I made for other projects.
In an advanced engine I wouldn't be able to do much at all. I'm a decent level artist in unreal engine but I doubt the possibilitie of making a game all on your own in your sparetime in a bigger engine. The workload is huge.
The sounds themselves are actually pretty neat. Its just the looping and setting in FPSCreator that cuts them off like this. That can be tweaked, but I didn't for this as its a miniproject.
Thanks for your feedback :)
Always this more-advanced-engine stuff... :)
As if it wasn't hard enough for single hobby developers to realize something like this on small engines!
Good job! Sad to hear it won't be released, looks damn good, man!