After about 4 months of community growth and testing the waters we have finally decided to release a new public update that is mostly focused on important balance changes, but also brings in a bunch of bugfixes and even some new maps along with Mac support! The changelogs can be found by following the links below.
Unfortunately, currently the campaign development progress is insignificant due to the lack of manpower. At the moment the only available mission features a C.A.B.A.L. strike group infiltrating a Nod base and taking over a captured C.A.B.A.L. MCV. We're still looking for enthusiasts who are ready to contribute to the campaign's creation with their skills and devotion, so if you consider yourself useful or helpful in this regard, feel free to contact us on our Discord server.
"Cabal strikeforce showing no mercy to the Nod forces guarding stolen C.A.B.A.L. property"
You are also welcome to participate in the upcoming 3-day Shattered Paradise Tournament that will commence on December 21st, 2018, hosted by none other than FiveAces! More info regarding the tournament can be found by following one of the links below.
We wish you to spend your time and celebrate the winter holidays as nicely as possible, and participating in the tournament, helping us out with the campaign or simply playing Shattered Paradise casually with us are awesome ways to do it! Thank you, and have a great day!
Links:
Update 2018-12-10 Download Page
Playtest 20181121-I balance changes
Playtest 20181209 balance changes
Shattered Paradise Tournament info
FiveAces' YouTube channel
Our Discord server
"Hard AI (Gets HP boost, MB speed debuff, and extra money)"
What is MB speed debuff? Build speed related?
TBH I don't think the AI should get any kind of stat advantage over the player. The money is one thing, but more HP and/or build speed by default is just lame.
Its an option, and also there is no other way to increase the challenge, besides playing multiplayer.
i do agree! more HP will unbalance player's builds and counter attacks
Is mapping in OpenRA the same as mapping with FinalSun?
Sort of, terrain has to be done in Final Sun, the rest is handled with the ORA editor plus your favourite text editor.
This comment is currently awaiting admin approval, join now to view.
I'm having 8 FPS