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Post news Report RSS Sanctum 2 - Fourth playable character revealed!

Take a look at the fourth playable character class in Sanctum 2! SiMo is a big playable robot with steady hands whose shots will punch through just about anything!

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Name: SiMo
Age: 8
Height: 220 cm
Weight: 150 kg
Blood Type: Synthetic B3-Plasma
Duty: Designated Marksman
Weapon of Choice: Sniper Rifle

Background

Built to function as a mobile communication device connected to the military base, SiMo accompanies the Core Guardians and assists them. Robotic technology in Elysion One has been developed over several years and SiMo was one of the first models from its batch. It is considered to have developed into one of the most successful units since the SiMo model was introduced as a part of the military. A programmed ability to learn from experience over time means that the longer a robot is used in the field, the more it learns and adapts to situations in battle and social interaction. Because of all its years of service it is able to act naturally around humans despite not having any real emotions itself. It monitors their behaviour and calculates appropriate emotional responses to make sure its team keeps their spirits up or if it wants to it can make them feel really uncomfortable, just for laughs. Its main function in the group is to guard the Core Guardians and use that sniper rifle which it can wield with excellent accuracy. It keeps track of missions, coordinates and calculates risks, protecting its team like a bodyguard. As if its default functions weren’t enough, Haigen has made some personal modifications to make sure SiMo really has all the abilities the team needs.

To modify a SiMo-unit isn’t exactly legal but the longer the unit stays with the same team, the more loyalty it develops towards its mates. SiMo also acts as a moving sketchbook for Sweet who happens to enjoy drawing and putting stickers all over it. It’s fine with that if it keeps her happy. Androids might not be able to fully understand friendship, but its knowledge of the concept is enough. SiMo can be really likeable if it wants to.

Gameplay

SiMo is most comfortable at long range. Its Sniper Rifle is great at distances and is able to deal massive damage to single targets. If the already massive damage of the Sniper Rifle wasn’t enough SiMo gets additional damage when it hits enemy weak spot with any weapon.

Because of its immensely steady robot grip SiMo also reduces the kick of the weapons, effectively increasing its accuracy by a great deal.

Since it deals great amounts of burst damage taking down armored and large targets with SiMo is easy as pie. Not that it eats pie, of course.

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Serlwin
Serlwin - - 212 comments

Awesome a ROBOT thats so cool.
Can't wait :D

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Satori4
Satori4 - - 313 comments

His head reminds me the drones from Star Wars ))) Looking great !

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WiFiDi
WiFiDi - - 343 comments

robot is awesome nuff said.

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DoctorSpanky
DoctorSpanky - - 1,733 comments

When I read it it felt more like it would make an interesting AI pet.

The artwork (as always) is amazing btw I love it =)

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CostarGamerZ
CostarGamerZ - - 223 comments

He's...So...CUTE

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SabreXT
SabreXT - - 296 comments

Are characters locked to the loadout in their bio? If not, why would you ever play as anyone else? :P

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Guest
Guest - - 688,627 comments

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