About the Game
Run has launched, concluding six months of hard work—endless rewrites (often for clarity, believe it or not), drawing, animating, coding, composing music and tweaking arrangements until everything was as close to perfect as I could get it.
I had a number of goals with Run—to tell a captivating story, to fit a lot of different gameplay elements together in such a way that they complemented each other seamlessly, and to create something with interesting and memorable art and music, all in a short-form, concept-driven game. While playable in a sitting, I think it also maintains considerable depth. It contains many references to other games, and recurring themes that wend their way throughout the entire experience.
I started the game shortly after moving from small town Victoria, Canada to downtown Vancouver. I wanted to capture the strangeness of living in a media-saturated environment; the push and the rush of the city; the micromanagement of time and duration; all the 3:00 a.m. false starts, rolling out of bed to find that what I imagined as dawn was just a brighter ad starting on the LCD billboard across the street.
About the Launch
The Desura launch took place at 1pm PST today. Your Desura purchase includes both PC and Mac versions, as well as the Original Soundtrack, which you can find available under the Standalone downloads. I want to offer a huge thank-you to everyone who pre-purchased the game. Thanks for having faith in the idea!
There is also a browser version, which includes the complete game, minus convenience features like fullscreen mode and saved progress. You can find the demo here. Obviously if you enjoy the demo, I'd very much appreciate it if you'd purchase a download of the game. I'm hoping to move on from this to create even bigger, better things in the future, and your purchases help support that.
If you'd like to preview the soundtrack, or you're interested in obtaining the soundtrack separately from the game, it's available to listen to for free online, as well as to download for pay-what-you-want (minimum $2 USD) on my Bandcamp page.