I did not use a game engine for the client. It uses normal Windows API in C#.Net. I have never really been about flash and flare but mainly focus on features and content. Why? Well I needed to learn VB6 long ago then now I want to learn C#. Coding a GUI was always a challenge and using Windows API solved that. Thus this game will not appeal to everyone but you can run it on pretty much any PC :)
Also the graphics are very basic and simple. I did them all myself. Getting a decent artist to stick around for free is harder than a rock. I would rather spend my time on coding and content thus graphics don't have the flash of most games out there.
Some features currently implemented:
- combat: unarmed, dagger, sword, axe, mace, bow
- trade skills: mining, blacksmith, farming, masonry, carpentry, alchemy, cooking, bowyer
- land ownership
- town building including NPC control
- procedurally created world map with a rich set of biomes to explore
- caves and ruins to explore
- loyalty rewards for returning players after a wipe
Some planned features:
- magic: wands, offensive, defensive, boosts, warp, summoning, necro, wards, etc
- armor: metal and non-metals (leather, clothe), also adds damage type like thrust and bash
- jewelry: for boosts to skills
- elemental damage and armors
- active NPCs (I plan for some to behave like players, roaming around, breaking stuff)
- events and open story line
- taming and mules
- hunting and fishing
- more town building code (this is a major feature I plan to spend a lot of time on)
- dungeons and more explorables
I'm volunter how can i join this ? :)
The downloads got approved in the "Download" section so try those. Version 6 is the new one I need help with. Thanks
Wow nice game :D