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Post news RSS Rossies 3D Development Blog - 11/2/13

I'm back for another development blog, and this will probably be the last because at this point in development, I'd just be giving everything away, spoiling things. So I decided to make this my last blog.

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I'm back for another development blog, and this will probably be the last because at this point in development, I'd just be giving everything away, spoiling things. So I decided to make this my last blog.

The further I get from the last development blog, the harder it gets to remember what I've done that I haven't mentioned in the last blog. I'm having to look back to the last blog! It doesn't help that I have a cold and I'm sneezing every 5 seconds!

To get the boring stuff out of the way, I've now done stepping sounds, when the character walks, the sounds plays, the sound differ depending on the surface the player walks on.

I've got an almost fully functioning HUD, I said almost, it has a working minimap, and that if I manually put the health and armour values up or down, the bars respond accordingly, I haven't actually got it working by itself, the health and armour won't go down my itself, etc.

Here are some screenshots of the game I've taken thus far:

Rossies 3D - Screenshot - 8/2/13 Rossies 3D - Screenshot - 8/2/13 Rossies 3D - Screenshot - 8/2/13 Rossies 3D - Screenshot - 8/2/13 Rossies 3D - Screenshot - 8/2/13 Rossies 3D - Screenshot - 8/2/13 Rossies 3D - Screenshot - 8/2/13 Rossies 3D - Screenshot - 8/2/13 Rossies 3D - Screenshot - 8/2/13 Rossies 3D - Screenshot - 8/2/13

I had also made the bullet/clip count on the bottom right, but I added them after the above screenshots have been taken.

Not sure if I had told youse this, but I've been learning a little Japanese in my spare time lately, and I thought it'd be cool to translate the game to Japanese, as well the 4 other languages the game is going to be in (English and Scots included), I found out that it's possible through using "Phonetic Typing" on Google Translate, which translate Romanji into Japanese, very handy especially since I don't have a Japanese keyboard and since the Japanese layout does nothing when you switch to it.

I decided to do a Japanese logo for the game:

ロサイズ 3D - Rossies 3D Japanese Logo!

If you guys have been following me for a while, you'd have noticed that I keep going on about classes, I'll show you 3 of the 5 available:

Chances are, you've already met Alpha Ross:

Rossi Character/Class Drafts

  • Alpha is the leader and commander of the Rossies.
  • This guy is an all rounder when it comes to attributes.
  • He has a "badass" personality.
  • His inventory consists of a pistol, and a shotgun.

Next, we have the Arc Ross class:

Rossi Character/Class Drafts

  • Arc is the Heavy weapons expert of the team.
  • He is slow, but very powerful and resilient compared to his fellow comrades.
  • He's a little more soft than he should be, but is violent and bloodthirsty when the time is right.
  • His inventory consists of an assault rifle, a Minigun and a rocket launcher!

Finally, we have the Crystal Ross class:

Rossies Character/Class Drafts

  • Crystal Ross is the all around weapons expert for the Rossies, he invents new weapons for other classes, and is currently testing 3 new weapons in this mission.
  • He hasn't got as much stamina as Arc or Alpha but makes up for it in speed.
  • This guy is a completely crazy, but is always happy, and always sees the bright side of things, even in the darkest situations.
  • His inventory consists of a fan gun (It's basically a powerful fan with a trigger), a sort-of minigun, and a flamethrower! (Which basically consists of a lighter and a can of spray deodorant!)

So there you have it, I'm hoping to make a website soon and go into even more detail about these characters.

That's basically what I've done in the past week, I'll reveal the rest of the classes on an official website of sorts, if I learn flash, or something, although I'm scared learning Flash would push another language out, I hope not! I'm probably being paranoid, after all, I've gotten this far without forgetting anything... what was I talking about?

-Cobra!

Comments
SinKing
SinKing

What's with the seams on your UV maps? Push up edge padding , so you don't get those lines where the uvs are. It also seems like you cut a bit more than needed (e.g. shoes/vest)

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Cobra! Author
Cobra!

I just did "Smart UV Project" to quickly make the UVs for the models above, to show what they might eventually look like, I plan to make proper UVs later on.

It seems no matter what I do, I can't get rid of the lines, not a huge problem, though, they only appear when I render them on Blender, I never see them in unity.

Also, how do I "push up the UV padding"?

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Cobra! Author
Cobra!

Nevermind, I sorted it, the lines are now gone, and I cleaned up the UVs a bit.

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