Hi everyone, the pre order version of Robothoirum is up!
The GoblinZ studio team is proud to present you the progress we've made on Robothorium during the last months.
You can pre-order Robothorium and have access to the new Beta version right here
And don't forget to come on our Discord if you want to have access to our special giveaway, open beta weekends and devlogs: Discord
Patch note 0.6.0
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New robot added: The S.C.O.U.T. is here!
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Features
Historic in exploration for actions done
Factions bonuses added in the faction window
Reputation ranks added
Talents added for each robots
New rescue missions to recruit new robots
New SFX for exploration and fights
Better AI / skill selection for the enemies
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Improvements
More items for your robots
Ultimates are now displayed in fighter details window (right click / Y in fight)
Improved items comparison in equipment scene
Enemies now have their own basic attack
Improved item tooltips
Improved visual feedback in main menu
Overload now additionaly reduces Resistance to 0 for robots and enemies
Improves skills purchase window
Bosses are now immune to Corrosion
Damage mitigation from Resistance is now displayed in the attribute tooltip as well as in the attributes grid in fighter details window
The fight is now paused when you open the fighter details window
Improved visual and sound feedbacks when a robot levels up
Tutorial for talents and skills purchase added
Improved notification tooltips
You can now skip the introduction sequence with escape or the X button
Robots now turn back when moving to the left in exploration
New locked feedback and notifications for sectors in exploration
Robots recruited aren't level 1 anymore
Add feedbacks on robot level up
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Bug fixes
Lots of UI polishing
Fixed an issue with the W.A.R. ultimate freezing the fight
Many fixes with the new goal validation elements freezing the exploration
Fixed an issue freezing the fight after hitting a policeman who was protecting another enemy
Fixed an issue with reputation won towards Humanobots after an action
Fixed an issue with anti clic spam on interactive elements
Fixed an issue with Invulnerable Status when using the R.I.O.T.'s ultimate
Fixed an issue where Cybergoliath didn't have arms in the fighter details window
Taunt is now correctly applied. Enemies can only use solo-targeting spells
Fixed an issue causing decorations and elements to be in the same spot in exploration
Fixed an issue with projectiles bouncing on dead enemies
Fixed several issues with the notifications system in exploration
Fixed issues with Cybergoliath's skills. The correct amount of damage is now dealt
Fixed an issue with patroller's animation in exploration
Fixed an issue with Enhanced regeneration. The correct amount of Shield is now recovered
Fixed an issue with drops displayed in the end of fight window
That’s all for now. We will be back soon to share with you our progression on Robothorium.
Please share any questions, feedback or thoughts in the comments, we really love to hear from you.
The Goblinz Team