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Post news Report RSS Road to IGF 2015 [Part V of V] The Changelog

This week we show you the final chapter in the Road to IGF 2015 series! Behold The Changelog!

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And so we come to the end of our five-part series, Road to IGF 2015. Just a few minutes ago we submitted a build to the IGF. The last few weeks were a bit hectic but they have also proven to be fruitful. There mere fact of setting the submission date as a deadline to have a new juicy version was a good idea, and it helped us make a lot progress. Plus, we are very excited to have a chance to show the game to the IGF judges. But, enough of that, to the changelog!

changelog040

It has been a long time since last posted a changelog. We’ve actually had three small versions since the last post (0.3.3, 0.3.4 and 0.3.5), which were too small to deserve their own post, so we will be including them here along with the latest one: version 0.4.0. Here are the changes (in pseudo chronological order):

—————-VERSION 033

  • New Heroes: Theseus, Elviros, Jason and Achilles
  • Units in the mob don’t have back animations any more
  • Zoom effect when the last philosopher dies
  • Several graphical fx added

—————-VERSION 034

  • New heroes: Drakularos, Pirithous and Pandora
  • Camera adjustments
  • Tutorial level implemented

—————-VERSION 035

  • New heroes: Pericles, Paris, Atalanta, Antigone, Andromeda, Helen, Castor & Pollux and Electra
  • A new way to generate the levels was implemented, which adds much more variety (and will save us a lot of work)
  • New defeat condition: You lose when the mob meter reaches zero and you have no more people in the mob

—————-VERSION 040

  • New worlds: Sparta and Ephesos
  • New enemies: Shield Bearer and Centaurs
  • Alpha transition for buildings
  • New hazards: Fire, Spikes, Giant Bear Trap and Cart with explosives
  • New bosses: Ares, Phobos, Deimos and Artemis
  • The finish moves system is now less lenient and has better feedback
  • HUD elements now fade out instead of disappear bluntly
  • Adjustments to tutorial level: we playtested it and made several changes based on that
  • Healers now regenerate other units health slowly over time and healing items (pork leg) heal a lot health at once
  • Heroes in the market are no longer random, they now follow a set of rules
  • A new unit’s stat system implemented (as seen in this post)
  • New life bars for the bosses
  • Heroes that you can/can’t buy are now highlighted in the heroes market
  • Random skill generator added
  • Difficulty adjusted in Delphi and Sparta adjusted (so as to have a difficulty progression throughout the three world)
  • New Sounds straight from Gordon, including but not limited to, footsteps, attack/victory/death unit shouts, and sfx for all the enemies in Delphi (including Apollo)
  • More chunks (our level generator’s main component) to add more variety in the levels
  • FMOD sound engine implemented
  • Hero markets now show up only between levels: Markets used to spawn randomly somewhere inside the levels, now there will always be a market at the end of each level
  • Minor performance optimizations (you can now get a larger mob without your cpu dying in the process!)
  • Brand new displacement marker sprites, as seen in part I of this series
  • New Heroes: Cadmus, Daedalus, Hippolyta, Medea, Meleager, Narcissus, Patroclus, Penelope, Gaspode and Midas
  • Poppy, catchy and flashy introductory animation added (with corresponding sound and music)
  • New fx for the bureaucrats, so that the unit they affect is easily recognized
  • New artwork for the gates that lead to boss levels
  • More fx added to all the gods (now a 76% more imposing!)

… and lots of minor changes, bug fixing, bug adding and polishing.

As you can see, we have been pretty busy, but we still have a long way to go so we will keep on working. And hopefully, it won’t be so long until we can show you a new changelog!

And because you are worth it, spoil yourself with a few screens of the new version!

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Post comment Comments
fascka
fascka - - 76 comments

Wow thats a lot! hey is there a recorded version of technopolis? I couldn't go watch you guys :(

Reply Good karma Bad karma+2 votes
CoffeePower Author
CoffeePower - - 45 comments

Well, you didn't miss much :P Probably the organization will upload the videos next week

Reply Good karma+1 vote
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