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Rexzilla explained in fan-favourite bullet-point-form! (And a few screenshots.)

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Rexzilla is shaping up to meet my completion deadline of next Monday, and I'm trying to get the word out for launch. But my sporadic, half-asleep blog posts naturally have left a lot to be desired in terms of hard facts about the gameplay experience.

With that in mind, I'd like to break Rexzilla down in bullet-pointable features! Hooray!

...Er, but first, a quick (re)introduction:

Rexzilla Screenshots

Rexzilla is a classically-inspired pixelly-on-purpose 2D jumpathon platformer. It follows the exploits of the titular half-boy half-dinosaur superhero as he attempts to recover his stolen gumball collection from an evil alien army.

The game features:

  • 50+ levels of high-jumping, fire-breathing, alien-squishing goodness across 5 different worlds.
  • 5 different boss battles.
  • Completely original pixelly 2D graphics for your nostalgic side.
  • An original soundtrack by Dallinsaurus (Bandcamp page forthcoming).
  • 12 in-game challenge awards to unlock with your amazing skills.
  • 2 different endings to discover.
  • English and Japanese text options for your bilingual needs.
  • Keyboard and gamepad support with customisable controls.
  • My awkward humour (I'm so sorry).
Rexzilla Screenshots

The game does NOT feature:

  • DRM!
  • A cover system.
  • Micro-transactions.
  • Shoehorned multiplayer.
  • Philosophical discussion of life, the universe, or anything.
Rexzilla Screenshots

Rexzilla will be (probably) available on Monday, 18 February 2013 for Windows XP/Vista/7.

I hope you like it! :)

P.S. There will be a free demo launched on the same day so you can try before you buy!

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