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Post news RSS Resistance & Liberation: Gameplay Livestream - Sunday 10 March @ 6:30 CET

Hi everyone! Just wanted to remind you guys and let you all know that we'll be livestreaming this Sunday 10th of March 2019 at 6:30PM CET (or 5:30pm GMT)

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Hello every one!

We would like to remind you guys that we'll be livestreaming our closed play-test this Sunday, 10th of March 2019 at 6:30PM CET! (or 5:30pm GMT)

Join us for an exclusive look at the new Resistance & Liberations made in Unreal Engine 4! We'll be playing the new RnL, answering questions and overall have a good time with you guys!

Where will you livestream?

We'll be streaming again on our Twitch channel, but now you can also follow the livestream on our Youtube channel!


What can we expect from the livestream?

You guys can watch the new Resistance & Liberation in action, while asking questions to us, the developers.
You'll see us, and our play-testers go through the currently developed maps and basically have fun!

NOTE: Keep in mind that everything that you see on the livestream is in work in progress. These play-tests are organised weekly to test features, balancing and finding bugs in general.

We'll be testing the new features mentioned in the last news update which you can find here

- The new vaulting system!

- The new playable map, Carentan! Based on your favourite mini-series, Band of Brothers!

- A new added weapon, the MG34 used by the Fallschirmjäger units!

- Another new weapon, the FG42!

And so much more!

In the anticipation of the livestream, check out our latest gameplay video posted on our youtube channel!

We hope to see there!

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Looks great guys

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looking good

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I'm excited.

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This is giving me Medal of Honor: Allied Assault and Day of Defeat vibes. Very nice.

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About the Vaulting: Why are you making a person stand up over the vaultable object in full length?

Should probably re-animate it to make you less of a target than standing atop of it.

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TimTheAdventurer Author

All the third person animations are currently place-holders so it will definitely look different in the end product.

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