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Reprisal (1.2.9) released adding more islands, features and graphics

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The first update patch has landed for the PC, Mac and AIR (Linux) versions of the full Desktop Reprisal edition is released updating it to 1.2.9.

Tribe targeting for battles

This release adds a new mode to allow you to target certain tribes for combat. By clicking on the other tribe totems to left of the screen you can turn targeting on and off. If a populant is already content with reaching a pre-existing location they will be stubborn and carry that out first!

Reprisal - Targeting
Clicking on tribe totems changes targeting for battles

More islands, terrain and previews

More islands have been added to challenge campaigns and include a new 'Swamps' terrain. Swamp has also been added to the skirmish mode which now add's a island thumbnail preview before you being the match.

Edge tiles are added to help with depth

Swamp terrain added and more challenge islands

Skirmish random islands improved and thumbnail previews before matches begin


Changes have been made to some of the totem powers to balance weighting and also to encourage the player to use them. Lightening storms and Fire storms are wider and more destructive. Also these now effect wandering populants killing them outright if they are caught in the way of a lighting strike or fire bolt.

Here's a complete change log for 1.2.9

    • edge tiles to game view
    • island thumbnail view of skirmishes
    • more Challenge islands
    • mute SFX only
    • mute music only
    • new swamp tile set
    • new track
    • tribe targeting for battles
    • Fire cloud and lightning storms kill walking populants
    • Challenge's being completed on retiring from matches
    • Terra-form bug allowing you to lower other tribes lands under settlements
    • Screen size, menus and layouts
    • Totem powers weight
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Reprisal Real Time Strategy