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The Electronic Liberation Front, the team behind Defeat in Detail 2, are proud to announce the work that has been going on behind the scenes to redesign and improve our real-time-strategy game, which should be ready for a new release soon.

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...have been greatly exaggerated.

The Electronic Liberation Front, the team behind Defeat in Detail 2, are proud to announce the work that has been going on behind the scenes to redesign and improve our real-time-strategy game, which should be ready for a new release soon.

New features include:

3d Controlable Camera - No more fixed overhead view. The camera is rotated via an intuitive control system.

Clientside Cursor - No cursor lag in multiplayer

Scriptable Unit System - Unit types are now defined in external files, making it easily moddable

Unit health and selection indicators - In an innovative step, these are conbined in a clever way.

New weapon and unit types - Endlessly expandable using the new external scripting system.

Building based menu system - As used in most modern RTS games.

New models, sounds and graphics - DiD2 is being updated to completely modern standards.

Speedups, bugfixes and improvements - The game now runs much faster and more reliably, and looks better too!

If you'd like to help in any area, particularly mapping, please don't hesitate to get in contact.

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