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Post news RSS Reign of Guilds: development blog #2

We're happy to show you Development blog #2 which tells more about VFX for buffs/debuffs and abilities.

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Notice: We respect the desire of the IndieDB community to get familiar with the new projects within IndieDB, so we decided to publish regularly (every 2 days) previously released reports on our IndieDB page, until we catch up with the current ones. By the way, you can read all the reports on our website. And here's our Development blog #2 (originally released 01/24/18)

Hey everyone!

As you remember, we’ve made our first dev’s blog on how we develop the Reign of Guilds before the New Year.

This time we will concentrate our story on a more specific part - VFX for buffs/debuffs and abilities.

Eager to know what we’ve prepared for you?

- Water magic is depicted by ice, so don’t forget to get warm clothes and hot tea before watching as things might get icy;
- Earth magic is your best protection in the game which also looks cool;
- We will also show you some more abilities that might help win the fight.

On our forum we discuss the development of Reign of Guilds. You can always share your bright ideas and thoughts and we may actually implement them into the game as Reign of Guilds is a community-driven project.


INtense! Staff

Loving it, tracking. Though i'm curious why the fantasy element vs. going pure medieval?

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