Since the first closed alpha build I've been working hard at making the second level and improving general feel and mechanics. Enemies were overhauled completely as I dropped the usage of free Paragon assets in favor of licensed ones that are more fit to my vision. Second level, the Old Ruins, features new enemies, secrets, some light puzzling and new power-ups to help you fend off the nightmarish fiends.
During the closed testing I have balanced out the combat and made some improvements. You now wield your sword in your right hand and spells in your left hand, which allows for more fluid and fun combat. Some of the new enemies have some special trick to them, such as Knightmare which is invulnerable to damage while not attacking. Monsters now have a chance to start infighting if they are not careful and get into friendly fire a bit too much.
Public alpha demo should be out soon!
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