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Added two new videos. Client ported to libgdx, server-code miss delta compression.

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Hi everyone, I uploaded two new videos:

1) One live test I made few weeks ago,
2) A game viewed from the server point of view using new optimized collision calculation.

I am currently porting all my client-side code to libgdx (www.libgdx.com) and it will take me few weeks to complete. About server, collision code is finished but I still need to do delta compression right. More to come :)

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