It's been a while since I didn't thought of developing games, but a few months ago, a friend showed me some of what modern game engine are able to do nowadays. Since I didn't have anything left beside the compiled build, I decided to start over from nothing, using Unreal Engine. This time I want to take a different approach, while keeping the concepts we decided at the time. The game will still be physics-based puzzles, but with a more believable experience, with a sort of background that will be developed during the game.
At this point, I recreated the basics that I needed to create simple levels, a video capture will follow this news, hoping to show you what I mean.
If you are interested or have ideas, feel free to contact me.