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After a few years of nothing, I decided to restart the project from scratch, using Unreal Engine 4.

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Hello everyone,

It's been a while since I didn't thought of developing games, but a few months ago, a friend showed me some of what modern game engine are able to do nowadays. Since I didn't have anything left beside the compiled build, I decided to start over from nothing, using Unreal Engine. This time I want to take a different approach, while keeping the concepts we decided at the time. The game will still be physics-based puzzles, but with a more believable experience, with a sort of background that will be developed during the game.

At this point, I recreated the basics that I needed to create simple levels, a video capture will follow this news, hoping to show you what I mean.

If you are interested or have ideas, feel free to contact me.

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