The Flawing Heart of the Machine will be a much bigger project than i thought. It will be made in the atmosphere and design like the game Bloodborne, with a very complex storyline. All the new entities will be only featured there, i'm gonna use only the originally featured assets of Machine for Pigs in this part. The parts will have no connection in story, i just found some of the maps unfitting for Flawing Heart of the Machine so i made a side-project out of them. Non Omnis Moriar will come on September 13, 2015, exactly 2 years after the release of the Machine For Pigs. I call it a custom story since i'm not really changing anything in the hud or the menu for example, the only exception comparing to TDD's custom stories is that i have to overwrite the main config file (only, it's better now than it was in the demo) to be able to run it. Don't worry, a backup will always be included. Also amfp's built in issue with skyboxes will be solved due to an included dll which you also have to replace! I'll include a backup just in case that it would produce something unusual, but i haven't experienced any.
Keep tracking for more information!