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Post news RSS Project Introduction: Theme, Research and Environment Modelling

This is the first article of Printing A Nation! By the late 19th century, New York was the largest city of the USA and was quickly becoming the metropolis that we all know today. But by the summer of 1897 a murder took place and a figure arose, a figure that alongside his rival would define american journalism.

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Printing A Nation takes place in New York City by the year of 1897. The player controls a reporter for the New York Journal (William Randolph Hearst's newspaper) and he must solve the murder of William Guldensuppe whose body was found in the East River. And why reporters and not the NYPD? Well, Hearst was a very rich man, and he would do everything to get the best news faster. So he created his own team - The Murder Squad - and provided them with the best equipment you can imagine.


First of all, I started with a deep research on maps of the same period (or relatively close) and photos of buildings and streets of New York.


Having a strong research helped me make good models for the game. Currently I'm working in the modular assets of the city. This way I can combine the different parts of a building (doors, windows...) to make different ones.



Game Mechanics

Printing A Nation is a Point and Click game, so the only thing you need is your mouse - you can move the main character, talk to other characters and grab objects with a simple click. The world is currently in a blockout phase, but I think you can get the main idea.




And that's all for this week! Hope you liked it!


This is looking pretty good! I like the research you've done. Keep up the good work!

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BrunoBaltazar Author

Thanks. Will do my best.

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