This project started with a goal to be a spiritual successor to Ogre Battle. Actually, it started just before that as a raw design doc for a hypothetical game. I quickly became eager to actually see some results so I opened up Unity and started.
Right now, this game is a bare-bones, proof of concept. It's a platform for testing out ideas. I have no desire to complete the project in Unity, but there is a good chance I won't have the opportunity otherwise. The Unity version of the game will eventually seek to be fully multiplayer, and test out virtually every aspect of the project.
For this POC, I am going to be settling on a low-poly artstyle. Perhaps if the Unity project is successful I can start looking for extra resources to improve the quality. There is no team working on this at the moment. The code, writing, art -- everything is being done by 1 person.
I'd be willing to accept a concept artist's help, to draw out something more representative of story and gameplay mechanics. Until then, I'm in the middle of hammering out a UI, and finishing up a "official" test map. The current screen shots just so random elements thrown together, to test the code structure.