First time I have given a Union update on indieDB.
What is Union?
Union is a '4x' single player space game/sim set in a procedurally generated universe. The aim is to have 6 degrees of freedom in flight, and plenty of ships of varying types and sizes to fly, and an interactive universe.
So, I started development back in early 2018 on Unity, to cut it short there were some funny moments of having ship components fly everywhere, and some victories. But after some running into limitations with Unity I became determined to build my own C++ engine. For the past year I have been playing around with the Pioneer engine and learning how it works, I have also recently built a solution for Ogre-next, among other engines such as CryEngine and Unreal that I shall be using in my repository of examples.
Unioneer Engine, sneak peak
I am currently blocking out the basic architecture of the engine, the Unioneer Engine shall be built upon Ogre-Next, while i'll be basing more complex code handling AI and Physics on examples from CryEngine and Unreal. Any improvements to Ogre will be handled by Unioneer.
Union Pre-Alpha 0.0.1?
Free access to the first pre-alpha version can be expected at the end of 2021. Atm there is just Pioneer based code in an older repository, the new solution above and some greybox models. I am determined to get a basic release out within the year.
some things that can be expected in the pre-alpha:
-Functioning FTL travel with a system that can handle high speeds while avoiding float/double overloading
-A basic faction system of around 60 faction types
-Pixel map based procedural milky way
-some custom systems written in Lua such as sol and other local stars.
-A local bubble comprised of a number of powers, will probably be non-interactive until the implementation of a BGS
-A small variety of grey box phase ships and assets by me such as:
Defender V Interceptor - post grease pencil Concept Model
Union Carrak Interceptor WIP, good for testing.
Mitsu B15-H1 Starflier blockout phase
Union SY Pathfinder
some space station concept models, with tag locators and collision meshes they will be dockable in the early state.