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No...not really, I spent 2 hours fixing the event flow on this single area for just a party member add that checks to see if any of the other choices for party members were present and locks you out of picking them... 2 hours...2 mother flucking hours!... I need coffee!

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So who know that this could be cured by an event process end command? I'm to used to unity and visual basic to where if then else processes work wonders when checking commands and codes... I pretty much broke the process on the scene I was working on... gave up, came back and tried again, gave up again... played some video games to calm down, and then came back and had the idea to try this...and wazam... it worked... I have never been so happy and mad at myself in my life... ugh...


Anyways I tweaked around some items and equipment, changed some of the "basic" monsters (Slimes and bats...every game has slimes and bats...) along with working on a gold drop table that seems fair for my play tests that may carry over to the alpha stages of the game, who knows...

Tomorrow I'm planning on working on getting the rest of this "quest" for this chapter done so I can move on to focusing efforts on item ideas, revamps and recalculating formulas. Boring stuff...

I did however finish coming up with a few more skill names for the other members of the party, more importantly the caster classes. I need to find out how to I'm gonna do the protector, healer, summoners and fighter based classes to roll this thing farther, but for right now I say this is a win for me...

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