Hello ;-)
A lot of you have asked me if the game is dead, when it's released and what the progress is. Well here are some facts:
Weapons:
- the current version contains 6 full working weapons
- dynamic calculatet recoil based on movement amd health
- iron sights for all weapons
- breath holding system in sniping mode
- Ammo management -> reloading a half full magazine and you'll lose the ammo in this magazine
Maps:
- 2 Maps are completly done, 1 is very early in progress
- large, open design
- thick vegetation -> ~10.000 Trees, ~100.000 Grass bushes
I restarted the development in summer 2014 on Unreal Engine 4. Right now It's working very well and it's full playable. I'm working hard on a stable version and I'm planning to announce the game within the next week with a trailer and also release a pre-Alpha demo in the upcoming weeks!
Here is a short teaser for you:
Stay tuned!
Interesting, it's great to know that there are still fans who know of IGI and it's legacy on tactical FPS gameplay.
I wonder though, what else do you intend to change from the original IGI?
Voices? The map layout themselves? The silly fact that you've given a loud gun (M16A2, why?) in what is supposed to be a stealth mission in the Radar Base level?
I'll talk about these details when I'll announce the game with a trailer, screenshots and so on.
This is a very complex topic, but be sure, it's already amazing :)
Cool, will wait to see more.
haha that last thing with the m16 is so true but radar base is still the best mission anyways