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Since CounterAttack has been greenlit on Steam we have been focusing on getting everything ready for launch. Adding a few more attachments, cleaning up the UI, and fixing any bugs we come across.

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CounterAttack is now coming soon on Steam! The trailer still needs some touch ups before release, and we're still play testing like made to find and destroy all of the bugs, but things are looking pretty good

lush green

We've touched up a few of the levels, improving backgrounds and tweaking difficulty. One of the challenges we're facing with CounterAttack is a huge difference between the advanced and beginner players. Some people want harder levels, some want easier levels. The plan is to add both!

One of the new attachments added is the Laserang - an energy based boomerang!

Boomerang xsmall


One of the new special levels is underwater - because every game needs a stupid difficult underwater level, right? It's only on the hard path, so it's completely optional.

FishBite


New enemy ships have been added as well, allowing for more interesting waves.

Moore2

We didn't want every level to be the same, scrolling and destroying enemies level, so we added a few different things. One of this is the solar level. Fly too high and get detected, a hunter killer drone will attack you, fly too low and melt.

SolarLevel

The mine level is particularly difficult. A few testers have beaten it now, but it claims the lives of most who attempt it. Don't shoot. Don't hit them. Don't die.

MineLEvel

Going forward we still want to add more attachments, levels, and features, but will focus on stability and bug fixes for now. Everything is in a pretty good state, but there are a few places where we can improve.

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