Well, release into EA is just around the corner and the builds are now up, waiting to be launched on tuesday.
This week I’ve done some additional polish to the campaign, and added one of the retro modes. This retro mode is a “flooded Earth” type scenario, where resources are mined from small islands (mountain peaks).
Instead of the particle filtration plant, in this mode there is instead a mine/excavator and a sand extractor:
Initially, this mode doesn’t play much differently from the rest of the game except builds are flat. What will be worked into the mode though is a greater emphasis on environmetal care and citizens will demand you treat the remainder of the environment with care.
I’ve started working on the future feature list for the game. There will some additional res/com/ind buildings of different sizes. These are being worked on currently. I’m also adding citizen representatives that will be assigned to buildings across the city and will advise you on things they need.
Moving forward, updates will mainly be biweekly so that I can focus more time on adding features and fixing issues.