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Post news RSS Progress report 6/2013

I have been fixing networking bugs and creating new items. There is still more to do before next alpha release.

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Since the last alpha release I have been working on networking fixes and some new items. Fixing the multiplayer match listing related issues required changes to both server and client side code and it was quite a lot of work. I'm still glad I finally did it and got the long-standing bugs fixed.

I have also added a new enemy item, the spike ball:

New enemy item

That's basically a mine that explodes when a human gets close enough or when it is shot at. The explosion sends all those spikes flying around. I especially like the way the flying spikes stick to walls.

It's still not time for next release though. I'm currently working on a new weapon which is going to be quite different from the existing ones and I'm planning to add a couple of new levels too.

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