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Post news RSS Progress report 1/2014

Time for a short report on development progress since the last alpha release.

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Latest bigger change I made was fixing the long-standing bug that allowed explosion damage through walls. Technically that was more like an feature than a bug :) Either way, you can no longer cheat by killing enemies behind walls using rockets or grenades.

I'm adding more collectible items for next release. Currently there are two new items: ammo pack and supply pack. The latter gives a random power up (ammunition, health or power cells) and you can probably guess what the former does. Killed guards now randomly drop their weapon or other items.

New items and rocket trails

I'm also planning to turn the small green crates into destructible containers that reveal collectible items. After all, in their current form they are completely useless as they are too small to be used as cover.

If you have ideas for new power ups and collectible items, now is the time to let me know!

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