So you might recall ages ago we put the dungeons through a massive graphical overhaul to make them look SUPER pretty. Well, the outdoors are getting the same treatment. Still early days at the moment, but we thought we'd show it off since we're quite excited about it!
Firstly, we focused on making the trees much better, which you saw in a previous post (remember? With the God-rays peeping through the leaves and all that fancy stuff?)
Well, we've since moved on to updating the way the terrain is formed, including water bodies, super-high mountains, etc. Take a look at the video first:
Pretty nifty, huh? It can produce some pretty sweet landscapes! Currently it's quite basic, though. The final version will have various textures for different altitudes, better lighting, more terrain objects such as the rocks, grass, ruins, etc that you've seen in previous videos. But it's coming along! Just thought you'd all like to see it!
That's it for now, but don't forget to join us on the social networks, and we'll see you again soon!
Wow, your achieving the same results Mortal Online does, Impressive!
Haven't heard of that, but thank you! :D
I said it once before; this gameplay is not my cup of tea but you guys always impress me with the quality work.
I probably buy this game when it comes out just to support you guys. Keep it up!
Glad to hear it! Thank you!
I hope the low framerate is because you have all that development software stuffs running in the background ;)
It's our awful screen capture software :( this demo was sitting on an average of about 68fps!
This is starting to look pretty damn awesome. I really hope you can pull off the things you want to do with this.
Well, put your fears aside, because all of it is already working :) we're just going through and systematically making the information look pretty on the screen :) lots of graphics programming and 3D asset creation
It looks excellent. ;-)
I was concerned about the low framerate. Your report of 68fps is a relief!
Yeah haha. Don't worry! If it ran that slow, we wouldn't show it until it was fixed!