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Post news Report RSS Playtest 20130408

This is a release candidate playtest. Many crashes due to desyncs have been resolved (that can be found in the current "stable" release 20121019). Everyone is encouraged to give this one a try and report problems at bugs.open-ra.org so we can resolve all blockers to get a new stable release ASAP.

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Release Condition

We currently have just two critical known issues left on our tracker. New stable release may be imminent. Confidence is high, I repeat confidence is high!


Download the latest playtest and report problems so we can iron out all malfunctions. You can find like-minded commanders at #openra on Freenode IRC.

Changelog

  • Fixed a couple of shroud issues in Monster Tank Madness.
  • Changed C&C: shortened MSAM name. Tweaked cloak time. Fixed descriptions.
  • Changed C&C map Skull Valley: fixes and supports now 8 players
  • Changed Split multiple-production-queue widget logic into its own file (refactoring).
  • Changed C&C AI to build maximum of 1 silos to build to save space.
  • Changed C&C APC gun recoil and muzzle flash made single shot instead of double.
  • Changed Broke C&C production tabs logic into a separate file. Also unhardcodes the production types.
  • Changed C&C Developer Cheats menu got renamed to Debug Options and moved to in-game settings.
  • Added observer shroud selector to C&C.
  • Fixed automatic pause logic behavior to not break user experience and replays.
  • Fixed C&C build palette widget will capture mouse events properly now.
  • Fixed C&C tooltip flickering (increased default tooltip delay to 200 ms).
  • Fixed crash when the discovered NAT device rejects fetching the current port mapping.
  • Fixed crash when host leaves the lobby.
  • Removed InvisibleToEnemy, use plain Cloak for mines. Minelayers can detect them.
  • Fixed desync in Cloak.IsVisible which would break AutoTarget: and crash the game.

We believe this was the last desync issue in our long-standing series of hunting them all down and keeping the game stable throughout epic late-games. Read the FAQ to find out what a "desync exception" is and how to report crashes. We hope you find none in this playtest release.

Upcoming?

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HeadClot
HeadClot

Puting Aircraft Carriers in would be my wet dream for Open RA!

Just saying...

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