Previously, the player utilized an AABB (axis-aligned bounding-box) collision system, because before smooth terrain was added, AABB was lightning fast for block collision testing. Unforunately, this meant that the player's Y-coordinate was always snapped to integer coordinates when on the ground, so the player would basically still be walking on 1x1x1 blocks. However, now things have changed, and War of the Voxels now uses BEPU for all of its physics. This means that the physics now properly model the terrain! Yay!
Check out this demonstration of the physics!
I can't help but think that this needs a Genius thread for how your character holds the gun. (Anyone with the ROFL Pictures on IOs or any other devices will understand this)
There will be arms when the gun modelling tool has support for animation.
Looks sweet! :D
Loved the **** out of Ace of Spades, and now that that's been raped completely over, this might end up a perfect replacement.
Agreed. However, it'll still have a bit of competition as the old, pre-Jagex version of Ace of Spades is being rebuilt from the ground-up as Iceball. You can check it out here: Buildandshoot.com
lol at weapon bob