This past weekend saw about 6 hours of play-testing involving 4 testers and myself, so 5 people wasting time on a holiday to test a game about growing herbal medicine. Sounds fun, eh? Riiiight.
The good news: no game-breaking bugs were found! The core functionality of the game ran smoothly without a single problem.
The bad news (?): there are a decent number of minor fixes to be done, most with graphical or text hiccups, and a few user-friendly adjustments to the interface.
Assuming I finish these tweaks, there will be a public demo of the beta (and possibly a pre-release paid version) available by 12/7/13.