Man oh man....
Have been tweaking the AI for a few days now and creating more precise hit box for each attack and so far it is not very forgiving. The game is definitely harder. I have done a bunch of testing with each enemy individually but seeing how they pair with others is a completely different animal. I am still trying to find a good balance between how many enemies spawn, what type of enemy, and how much hp they have.
This brings the question.. How hard do people want it? I did send out a couple alpha test builds for people to see what it is currently like so I can get some valuable input and use that to further the game.
Audio - Yep i finally added some audio. When the player attacks, when the enemy gets hit, when the enemy dies, some background music ect.
Not sure how i feel about it yet and hope to get feedback on that as well.
Anyways! Thanks for reading and I will update with more info soon.