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Post news Report RSS Pioneer "November 2014" 20141128

Hi Folks! Here we are again with another monthly build for you to try out. Another solid one it is too by the every busy Pioneer dev team. Please consider voting for Pioneer in the Indie Game Of The Year awards as it would be nice for the dev team to get some recognition for all their hard work over the years. Anyways without further ado here is the changelog for this month below. Have fun folks! ;)

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For November 2014. Full changelog.

  • New Features

    • Update to use OpenGL 3.2 (#3219)
  • Script and UI API changes
    • Added random number from Poisson distribution (#3242)
  • Minor changes and tweaks
    • Introduce special footer when player is in equipment market, fixes #3117 (#3238)
    • A smarter ShipMarket in SpaceStation (#3243)
    • Fix Anti-Aliasing (#3246)
    • Remove defunct shader programs (#3258)
    • Extra checking for program creation (#3253)
    • Fix (unnoticeable) logical error in cargo code (#3261)
    • Add CppCheck file. (#3266)
  • Fixes
    • Update deprecated gun tag on Lunar shuttle (#3245)
    • Fix Open GL errors causing MXE build not working (#3251)
  • Internal Changes
    • The OSX build showed these might be shadowed (#3248)
    • Json ship definitions (#3252)
    • Disable shader validation due to OSX bug (#3260)
    • Remove GLEW, use glLoadGen (#3265)

    Pioneer Windows, Mac OSX and Linux 32 & 64 bit builds are also available from from Pioneer's own site here: Pioneerspacesim.net

And finally, Pioneer also has a presence on Twitter where you can talk directly to the devs themselves. Find that here: Twitter.com Looking to contribute some work to Pioneer? Or perhaps just interested in the day to day development of the game? Why not drop by GitHub and see whats presently being work on by the dev team. Github.com

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