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KeenGamer interviewed "Phoning Home" developer Ion Lands.

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KeenGamer recently interviewed "Phoning Home" developer Ion Lands covering the making of the game, challenges during development and its main influences.

Nature has always been the main inspiration. I have always loved nature, from forests to deserts. I could stare endlessly at the various rock formations in Death Valley for example. It was very clear to me to do a game where the environment is more than just a nice backdrop. To increase this effect, the main character is not human but a self-conscious robot. He can portray the emotional aspect of all of this much better in my opinion. Plus, for the player controlling a robot, it means one more explorative element. Finding out how ION works, what he requires, managing his resources.

Check out the full interview here:

Full Interview

Phoning Home is scheduled for release in June 2016.

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