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Post news Report RSS Patch 1.0.5 Released - 30th January 2013

Changelog for Claustrophobia Alpha 1.0.5 - 30th January 2013

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Patch 1.0.5 Changelog

GAMEPLAY

  • Added Alchemy
  • Added Mushrooms
  • Added Rat
  • Added Ratman
  • Added randomly spawning Traps
  • Added new graphics for items
  • Added four new items
  • Reduced duration and healing amount of high level Strength skills

UI

  • Added map markers for Altars and Crafting Stations
  • Various tooltip changes

BUGFIXES

  • Fixed a bug where the option screen sometimes didn't close properly
  • You now restore health while moving with the arrow keys
  • Fixed Elitist Health and Mana Potions
  • Starting a new game now correctly starts you with 1 talent point
  • Items acquired before a patch will now carry over to a new patch correctly
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Conker3322
Conker3322 - - 14 comments

So, I kill an enemy in a doorway and they drop an item. When i click on the item to pick it up the door closes as well. Not a huge bug but it's still there. Sorry if someone else has mentioned this before, I shall continue my adventures. Looking forward to the 2nd area in the dungeon! =D

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TheIndieForge Author
TheIndieForge - - 258 comments

Ah, thank you for pointing that out. I'll get that sorted!
~TheIndieForge

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Conker3322
Conker3322 - - 14 comments

Also, while I'm here. Is there going to be a crafting guide in the future? It's seemingly trial and error right now.

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TheIndieForge Author
TheIndieForge - - 258 comments

What you actually craft is a random item of the type which the materials enter makes. For example, 1 wood and 2 metal bars will make a new random sword of rariety equal to the rariety of the metal used. I could make a guide with all the set recipes, but I think it would be better if the player finds the main recipes themselves, as the crafted result is a risk anyway.
~TheIndieForge

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Conker3322
Conker3322 - - 14 comments

Oh I get how this works now, more randomness! Thanks for clearing that up a bit. =)

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Guest
Guest - - 688,627 comments

Just started level next to the Vampire boss, normally not an issue except his door was not marked as gold, thought it was a normal room opened it and died, not sure if the is on purpose or a bug, luckily I just started so it didnt matter. Would have sucked if I was farther along though.

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TheIndieForge Author
TheIndieForge - - 258 comments

This is a rare bug that I'm aware of, it happens when a corridor connects to a boss room, rather than a normal door. For now you can avoid the boss by closing doors again. I'll get this sorted soon.
~TheIndieForge

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