This week I created some new, and updated some old, particles for the game. I am particularly proud of the glass breaking particles, but the others are good nonetheless. Did some other (boring) things as well this week but overall it was a good week of progress, apart from having payment issues with a freelancer but that is a story for another time.
Breaking glass without the cleaning up part
Dynamic objective highlighter particles - here it is highlighting an injured soldier that needs saving
And here it is highlighting a keycard that the player needs to steal
The level exit particles - green to tell the player the exit is ready and red to tell the player that the objective still needs to be completed