Post newsRSSPaperbound multiplayer at Winter Gamefest 2014
I spruced up the multiplayer in preparation for Winter Gamefest at UC-San Diego. The event is full of competitive gamers, and they loved the game. Matches were intense. In order to both balance out the shurikens and add more depth to the game, I added the ability for swords to reflect the shurikens back at their throwers.
I spruced up the multiplayer in preparation for Winter Gamefest at UC-San Diego. The event is full of competitive gamers, and they loved the game. Matches were intense. In order to both balance out the shurikens and add more depth to the game, I added the ability for swords to reflect the shurikens back at their throwers.
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Ooh, this looks sweet.
Do I sense a tingling inspiration from Teknopants?