• Register
Post news RSS Paperbound multiplayer at Winter Gamefest 2014

I spruced up the multiplayer in preparation for Winter Gamefest at UC-San Diego. The event is full of competitive gamers, and they loved the game. Matches were intense. In order to both balance out the shurikens and add more depth to the game, I added the ability for swords to reflect the shurikens back at their throwers.

Posted by on

I spruced up the multiplayer in preparation for Winter Gamefest at UC-San Diego. The event is full of competitive gamers, and they loved the game. Matches were intense. In order to both balance out the shurikens and add more depth to the game, I added the ability for swords to reflect the shurikens back at their throwers.

Comments
Theon
Theon

Ooh, this looks sweet.
Do I sense a tingling inspiration from Teknopants?

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.