• Register
Post news RSS Optimization No 1

Simple and small things can be quite useful in big projects

Posted by on

A quick simple update:

since I am aiming to go from double 6 to possibly double 18 dominoes sets, I made a simple solution of modeling just one tile in blender that will contain two main materials:

  • the material for the whole tile
  • The material for the numbers of each side of the tile

Then for each number I prepared the 19 textures from 0 to 18 withe a normal map (needs work I know) and texture for the tile itself. So that in code I could replace the textures according to the tile I am creating and complete the set. My first test worked but something worried me:

With double 12 I was getting a performance hit, and the problem was easy to find: I was changing the texture of each material for each tile. The solution was simple too: create a map of the common materials and load them once, then for each tile I assign these materials to the tiles making them faster to load and it improved the performance quite a bit

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

News
Browse
News
New
Post news
Share
Related Games
Multi Domino
Multi Domino Turn Based Strategy
Related Engines
jMonkeyEngine
jMonkeyEngine BSD