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Post news RSS October devlog on here+TEEN version giveaway!

Our october devlog for Discouraged Workers on here! Hope you like it!

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Greetings! I am Lee Yunseok, creator of YGGDRASIL STUDIO. Today I'm sharing our october devlog for Discouraged Workers V 1.5! What our work for Discouraged Workers on last september? Hope you like it!

Why the Demo isn't update?

Because we decided that include support Russian, and Blind-friendly option in the demo, so some of our schedules was changed, the Demo will update with official V 1.5. I want to the demo contains same features such as the official version. Sorry for now!

Announce for Russian support

Contributed by Roman Koledin, we will also support the Russian language in the V 1.5. Currently its progress is over 70%! We finished whole of the scenario and concept archive! Just click the screenshots if you want to see the full size!

discouraged workers v15 russian 1discouraged workers v15 russian

[Pre-Updated] Steam Badges

The Steam Badges has been updated on Steam, for original version, and it based on the V 1.5. We've change the male character badges(Level 1: Indie Lover, Level 3: Courageous).

The Trading Cards and Emoticons, Backgrounds will update with version 1.5 update. I will write an announcement before a month from this update.

New screenshots

I've uploaded some new art and screenshots here.

kndw v15 screenshots 6kndw v15 screenshots 7discouraged workers v15 pusillan

Dev progress for V 1.5

  • Add one paid DLC(Major Arcana PNP Pack) -It just collectible DLC, does not affect the game. -0%
  • Improve controller support. -100%
  • Improve system features. -100%
  • Add Blind-friendly option. -70%
  • Renewal the all art to one style. -51.8%
  • Add new CGs. -66%
  • Replace the Diary to the each cutscenes with new CGs. -0%
  • Update the Digital Art Book and Concept Book, Extras DLC. -0%
  • Add Simplified Chinese support. -34%
  • Add Russian support. -71%

Discouraged Workers TEEN Giveaway on SteamGifts

Thank you for read this article. You can check the our last devlog in here. Then, I'll be back soon.

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