Night Reverie Update 1: Testing lights and animations
In Night Reverie, lighting is very important in order to create a proper atmosphere for the player. As the game focuses on puzzle solving and exploration of different rooms, we tested different lighting configurations to achieve an effect that fitted both the gameplay and the mood.
Unity recently implemented their 2D lighting system and we really enjoy the new workflow when creating lights. In the past, we had to simulate this effect by using 3D lights and the workflow was totally different and time consuming.
We achieved a gloomy effect for many rooms we are working on. We make sure the lights focus mostly on important spots so the player can have a clearer idea of what a room contains rather than just walking in the dark.
Player and other animations
The protagonist's room includes his favorite robot toy and a classic gaming console. We added a lightning configuration that made the room look dark but not so much, as the moonlight is coming directly from the window. We also used the lights to indicate interesting objects in the bedroom so the player doesn't miss a thing.
The protagonist has a running animation and is followed by a mysterious flame. The running speed is currently being tested to determine what speed would be suitable for a smooth exploration.
We are implementing more rooms and animations for Night Reverie. Feel free to contact us, we really appreciate your feedback!