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The next version will include - among other things - audio and improved map complexity.

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For the next version i am currently working on putting in audio (music and sound effects) aswell as improving the map's graphics by seperating the collision detection from the graphics themselves. This allows a much larger sample of tiles. The added detail to the graphics has increased the complexity of the map, and as such i have also made a map editor which will be made available at the same time.
After this version is finished i will have another look at getting the linux port off the ground (it should be a fairly simple matter after i've found my way around a linux IDE, all i've used up to now is Visual C++ express). I'll also have another look at psp homebrew using SDL and see what i can do.

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