Today we uploaded our last build of the game, it was not designed to be a sharing build but we need to have some feedback about what you think about it. We are sorry in advance for the multiple bugs you will see and the lack of tutorial about the gameplay mechanics.
This build seems to be stable, I didn't notice framerate drops at all. It doesn't use much shaders and should run on most PCs (if you have a low-end config, send me a message and I will send you a shaderless build). As we work on Nvidia's PhysX environement, we can't tell if physics will work on AMD cards.
The current features are : 7 levels with really basic save between them, advanced physics calculation, dynamic DoF, basic sound (we didn't really worked on yet).
The main bugs you will find are bound to physics, because we use a custom skin collider and the drag of the player have infinite power.
Thanks for testing and maybe sharing your feelings !