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Hi everybody, today, quick news about development & maps, plus "in-editor" screenshots.

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Hi everybody!

Let's go for some (quick) news~~

Firstly,
I want to let you know that my laptop (the one I use to develop Cadaver Party) is out of order since the 3rd of July - DON'T WORRY (I see you coming!) I have automated daily backups in my personal cloud concerning the Custom Story, plus the problem is not at all related to the hard disks. So no data loss, hey. Anyway I'm not fool enough to work on this kind of projects without setting backups.

So after that I have been looking for the specific component to fix this myself and already tried to buy it on some websites or in stores but it seems hard to find it (my laptop is dated from 2007).
As a result there are big chances that I will buy a new desktop computer soon and get my hands on it in the beginning of August. I have already targeted one.

Development continues... of course:
Hopefully, last week my brother lent me his old laptop so I could install the modding tools on it, retrieve my maps and related files to continue working, even if I cannot test the results in-game. A not powerfull computer but it works well enough for mapping/coding, so I won't complain, it helps me.

What's new today?
This month, even with these problems, I managed to improve the "urban" map (you can now enter and visit a new building, penetrate flats to search stuff, it is not finished yet but it's a promising map).

I made also some scripting/coding works (major changes sometimes) & fixes on some other maps, added new textures and models.

Oh, and I started a new map... once again. I hope you like water.

Here are two screenshots made in the editor (sorry for the quality):

Month 4 - Some screenshots

To finish all this blabla:
I won't be able to work on the mod until beginning of August because of work.

See you next month and thanks a lot for your interest, really.
Feedback & comments very welcome as usual!

Have fun - enjoy your vacations or good luck if you work!

... and... careful during hot summer nights, who knows what could enter your home through your opened windows~~

Yanka

Comments
rapsongslover
rapsongslover

looks pretty well^^ i will play this map :) but... i have a question: how did you do the street etc.? how can i do my own models?? i hope you can help me^^

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Yanka Author
Yanka

Hi, so to resume in this case I firstly gather and prepare my own textures for the map editor (i.e. using Gimp then the material editor) - when it's done, back in the map editor, I select the Primitives category (n°9) to choose the Plane tool; there I can specify my texture, set it how I want, set some properties to the surface then put it in my map. Here I just have to place it where and how I want. Not really hard but it can takes lots of time. For models and more help I suggest you to search on the great Frictional Games Forums (tons of things there, awesome community contents, etc.) and don't forget to read the Wiki too - it is really well done and covers everything, maps, models, scripting, etc. ;) See ya!

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rapsongslover
rapsongslover

can you make a video about it please? :)

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Yanka Author
Yanka

Sorry, I won't have the time for this, please check the forums/wiki mentioned in my previous post, you will find answers!

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rapsongslover
rapsongslover

ok thanks^^

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