Sorry for the lack of updates on the moddb as i have been very busy with the game for the past weeks. But i have some great news to share with you.
First of all, i have scrapped static map design where i need to create maps by hand.. This means that maps are now voxel based and are created on runtime from the perlin noise. The game idea will not change in any way, the same goals remain: Tactical Stealth Action.. but maybe now its more like a Procedural Tactical Stealth Action Game.
Reason why i made this is because i want this game to have high replay value, and thus it was neccesary for me to take this step. Game will create huge worlds with different bases and enviroments.
Now for some goodies! We have a brand new website at Diecrypter.com and a new epic demo at Diecrypter.com
Hello guys! Sorry for the lack of updates on the moddb as i have been very busy with the game for the past weeks. But we have a brand new website and a demo!
Posted by Solidust on