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To navigate in VR in our map, we tried to make the player move when he moves his hands (exactly like when we normally walk). It still needs somme tweaks but the results are encouraging. Sceptic at first, we now enjoy moving that way in the map.

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Hello folks :)

We're starting to implement VR interactions in the game ! Virtual hands are now showing up when playing with the Oculus Rift / Quest and soon with the Vive.

You can make poses with your hands depending on what button you're pressing (much like on the Oculus apps). This will allow you to interact with the environment in a more natural way.

Hand without pose Hand pointing Hand fist Hand thumb up


You can also grab objects with one or two hands. This will allow us to bring gameplay elements like weapon spread dynamics. When a player is holding a rifle with one hand it will be much less accurate than when he/she is holding it with two hands.

We also are working on "VR gestures" interactions that will allow to recreate QTE sequences (when you have to mash F to open that broken door) in VR. Climb a ledge or a fence, slam a door, etc.

This also allow us to use gestures to walk. As many of you already know, motion sickness in VR is a huge issue, especially when navigating on the map. We tried to make the player move when he moves his hands (exactly like when we normally walk). It still needs somme tweaks but the results are encouraging. Sceptic at first, I now enjoy moving that way in the map.


Obviously, we will still provide to the player the ability to move with more traditionnal inputs such as the analog sticks and teleporting.

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