The latest video in our "Creating a Medieval Mod From Scratch" video series is live! In Part 2, we do a deep dive on all the map mechanics in the game, and talk deeply about fog-of-war, movement costs, vision costs, etc., and how not only us, the developers, have access to those tools, but how you can use them to shape the gameplay on any maps you make! Hope you enjoy!
In case you missed the announcement on our Twitter or Discord channel, we're kicking up a new series of streams where we walk through all the mechanics in Cantata by making a mod for the game! We'll eventually touch on every system in the game, and thought what better way to show you what the game is capable of then just making a mod together that uses all the systems!
Enjoy the above video and hope to see you at the next one!