In the last time the project got a bit slowed down due to various stuff the team members had to attend to in their real life. Nevertheless a lot has been done under the hood and some work on the surface. With surface I refer to progress that can be showed in terms of screenshots as most of the work is still engine oriented which does not provide screenshots well.
Edwinbradford took some time to produce some examples of office wall papers to check out his abilities. They have turned out very well so far and one of them is now provided as screenshot for you. He will also start texturing models somewhere in the near future to fill the gaps still widely open in that department. New models there are not yet as we spend more time on testing out animations and poses on the existing models. One of the test-runs is also provided in screenshot form.
Furthermore a first reshape of the HUD has been done to move into the direction of the intended HUD. It is still yet not finished but contains mostly all the elements except the information panels about characters and troups. In general the HUD consists of the Use-Modes ( upper left ), State Icons ( upper right ), the Quick-Use Panel ( bottom ) and the Augmentation System ( right ). Besides others the game features three different Augmentation Systems the player can all take advantage of.
Another mile stone has been done in the coding departement: the first running windows version! The current build of the engine runs now on both, Linux and Windows. Furthermore many tweaks concerning Huge-World rendering and Collision Detection/Response have been done to allow implementing the first ODE powered physics somewhere in the near future. Still a lot of work has to be done in the renderer but we will get there. So stay tuned for more.