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Two new members have have joined the Ceres Team. More game play options added to the game.

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Two new member have joined the Ceres Team.
A fresh programmer named Þórarinn Heiðar Harðarson. (I pity him, he will have a hell of a time getting into the code I've written like a madman).

An experienced 3D artist. Pavlos Germidis. He will be a great addition to the team. Freeing me from making models and textures so I can concentrate on programming and game development.
Also he has come up with some fresh ideas to add to the game.

I've also added a couple of screenshots to the image gallery.

Trading with a habitat station.

Cyber warfare will be added to the game. It will allow the player to add modules to his ships that allow him to hack into enemy ships. Damage them by overloading his systems, disable the ships or take them over completely for a given time.

Comments
bobthedino
bobthedino

Cyber-warfare? Interesting. Are you able to take over systems on their ship or the entire ship? I think this is a pretty cool idea to the battle or espionage dynamics.

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tryggvienator Author
tryggvienator

The current working function for the hacking includes:
Damage subsystems: Causes a overload in a random subsystem.
Disable subsystems: Causes the subsystem to shut down for some time.
Disable ship: Overloads the ship AI, rendering the ship inoperable.
Control Ship: Hacks the ship AI. Locking out control from ship crew. Ship controlled for a limited time.
Hack into Radar : Hacks into the ship radar. Allows the player to see all that the hacked ship can see.

Hacking has a percentile chance to succeed. Success is affected by the hacking device, the target ship AI and attempted hacking difficulty.
After each hack attempt the hacking device needs to "Reload".

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